Updating physics on object in
All normal bullet objects like Rigid Bodies, Constraints (called “Joints in j ME3) and the various collision shapes are available, all mesh formats can be converted from j ME to bullet.
Instead, when the actual fps is higher than the physics framerate the system will display interpolated positions for the physics objects.
A physics simulation is used in games and applications where objects are exposed to physical forces: Think of games like pool billiard and car racing simulators.
Massive objects are pulled by gravity, forces cause objects to gain momentum, friction slows them down, solid objects collide and bounce off one another, etc.
The mass parameter also determines whether the object is dynamic (movable) or static (fixed).
For a static object such as a floor or wall, specify zero mass.
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Action and Adventure games also make use of physics to implement solid obstacles, falling, and jumping.